01 ages 8–10 The Museum of Inventions
“If you can imagine it, you can build it.”
Children enter Blueland’s Museum of Inventions and create an object that helps people be better together: a machine, a backpack, a robot animal, a special plant, a musical instrument.
Final output: A physical Museum stand, open during the “Visit to Blueland” phase.
02 ages 11–14 The School of Blueland
“The best school in the world exists. Let us tell you about it.”
The group designs the school everyone loves to attend and tells its story through a podcast: what the classrooms are like, how emotions are learned, how talents are nurtured.
Final output: A recorded podcast (IT + EN), 6–8 minutes, playable during the visit.
03 ages 15–18 The Government of Blueland
“A city like this doesn’t happen by chance. We built it.”
The teenagers are Blueland’s Council of Ministers and recount how, over 70 years, they transformed society: laws, rights, mental health, the design of social networks.
Final output: A digital product (website, news of the future, mini-documentary, manifesto) to screen during the visit.